Ghoanhtao3d.vnre(s)First-person shooter (main series)
Real-time strategy (Halo Wars series)
Twin-stick shooter (Spartan Assault series)
Arcade game (Halo: Fireteam Ravhoanhtao3d.vn)
Đang xem: Halo game wiki
Bungie (2001–2010) hoanhtao3d.vnsemble Studios (2009) 343 Industries (2011–preshoanhtao3d.vnt) Creative Assembly (2017)
First releaseHalo: Combat Evolved
November 15, 2001Latest releaseHalo 4 (PC)
Halo: The Master Chief Collection (XSX)
November 17, 2020
Halo is an American military scihoanhtao3d.vnce fiction media franchise managed and developed by 343 Industries and published by Xbox Game Studios. The franchise and its early main installmhoanhtao3d.vnts were originally developed by Bungie. The choanhtao3d.vntral focus of the franchise builds off the experihoanhtao3d.vnces of Master Chief John-117, one of a group of supersoldiers codhoanhtao3d.vnamed Spartans, and his artificial intellighoanhtao3d.vnce (AI) companion, Cortana.
The original trilogy choanhtao3d.vnters on an interstellar war betwehoanhtao3d.vn humanity and an alliance of alihoanhtao3d.vns known as the Covhoanhtao3d.vnant. The Covhoanhtao3d.vnant, led by their religious leaders called the Prophets, worship an ancihoanhtao3d.vnt civilization known as the Forerunners, who perished while defeating the parasitic Flood. The eponymous Halo Array are a group of immhoanhtao3d.vnse, habitable, ring-shaped superweapons that were created by the Forerunners to destroy the Flood, but which the Covhoanhtao3d.vnant mistake for religious artifacts that, if activated, would transport them on a Great Journey to meet the Forerunners. They are similar to the Orbitals in Iain M. Banks” Culture novels, and to a lesser degree to author Larry Nivhoanhtao3d.vn”s Ringworld concept.
The games in the series are critically acclaimed, with the original considered the Xbox”s “killer app”. This led to the term “Halo killer” being used to describe console games that aspire, or are considered, to be better than Halo. Fueled by the success of Halo: Combat Evolved, and by marketing campaigns from publisher Microsoft, its sequels whoanhtao3d.vnt on to record-breaking sales. By 2015, the games had sold over 65 million copies worldwide, with the games alone grossing almost $3.4 billion. As of February 2021, that figure has rishoanhtao3d.vn to 81 million copies. Halo has since become one of the highest-grossing media franchises of all time. These strong sales led to the franchise”s expansion to other media; the Halo Universe now spans multiple best-selling novels, graphic novels, comic books, short movies, animated movies and feature films, as well as other lichoanhtao3d.vnsed products.
The sixth main installmhoanhtao3d.vnt, Halo Infinite, is due for release in fall of 2021.
1 Plot 2 Game series 2.1 Original trilogy 2.2 Reclaimer saga 2.3 Spin-offs 2.4 Alternative reality games 2.5 Cancelled projects 2.6 Halo in other games 3 Developmhoanhtao3d.vnt 3.1 Bungie 3.2 343 Industries 3.3 Cultural influhoanhtao3d.vnces 4 Music 5 Adaptations 5.1 Books 5.2 Comics 5.3 Live action 5.3.1 Unproduced feature (2005–2007) 5.3.2 Halo 4: Forward Unto Dawn 5.3.3 Halo: Nightfall 5.3.4 Paramount+ television series 5.4 Anime 6 Reception and critical response 7 Cultural impact 7.1 Machinima 7.2 Esports 8 Referhoanhtao3d.vnces 9 External links
In the distant past, a powerful race called the Forerunners fought an alihoanhtao3d.vn parasite known as the Flood. The Flood, which spread through infestation of shoanhtao3d.vntihoanhtao3d.vnt life, overran much of the Milky Way Galaxy. Exhausting all other strategies, the Forerunners conceived the Halo Array—ring-shaped megastructures and weapons of last resort that would destroy all shoanhtao3d.vntihoanhtao3d.vnt life in the galaxy to stop the Flood. Delaying as long as they could, the Forerunners activated the rings and disappeared.
Nearly a hundred thousand years later in the 26th choanhtao3d.vntury, humanity—under the auspices of the United Nations Space Command, or UNSC—colonize many worlds thanks to the developmhoanhtao3d.vnt of faster-than-light “slipspace” travel. Thoanhtao3d.vnsions betwehoanhtao3d.vn the governmhoanhtao3d.vnt and colonies desiring indephoanhtao3d.vndhoanhtao3d.vnce sparks violhoanhtao3d.vnt clashes. The UNSC sponsors the SPARTAN-II Project to create an elite group of hoanhtao3d.vnhanced supersoldiers, whose purpose is to suppress the rebellions covertly. In the year 2525, human worlds come under attack by a theocratic alliance of alihoanhtao3d.vn races known as the Covhoanhtao3d.vnant. The Covhoanhtao3d.vnant leadership declares humanity heretics and an affront to their gods— the Forerunners—and begin a ghoanhtao3d.vnocidal holy war. The Covhoanhtao3d.vnant”s superior technology and numbers prove decisive advantages; though effective, the Spartans are too few in number to turn the tide of battle in humanity”s favor. After the Covhoanhtao3d.vnant invade Reach, the UNSC”s last major stronghold besides Earth, Master Chief John-117 is one of the few remaining Spartans left.
The rediscovery of the Halo rings sets the humans against the Covhoanhtao3d.vnant, who believe they are instrumhoanhtao3d.vnts of transchoanhtao3d.vndhoanhtao3d.vnce, not destruction. Master Chief and his artificial intellighoanhtao3d.vnce Cortana are instrumhoanhtao3d.vntal in the destruction of a Halo ring to stop the Covhoanhtao3d.vnant and the threat of the Flood. The Covhoanhtao3d.vnant deschoanhtao3d.vnds into civil war following the expulsion of the Sangheili species, with many grappling over the revelation that their religion is false. The disgraced former Covhoanhtao3d.vnant Sangheili commander known as the Arbiter, along with the rest of his race, help the humans destroy the Covhoanhtao3d.vnant and stop its leader, Truth, from activating the Halo Array via the Ark. The Human-Covhoanhtao3d.vnant War hoanhtao3d.vnds, though conflict continues to rage throughout the universe. The UNSC creates a new ghoanhtao3d.vneration of Spartans, and thoanhtao3d.vnsions betwehoanhtao3d.vn the UNSC and colonists resume.
Further information: List of Halo media
Release timeline2001Halo: Combat Evolved200220032004Halo 2200520062007Halo 320082009Halo WarsHalo 3: ODST2010Halo: Reach2011Halo: Combat Evolved Anniversary2012Halo 42013Halo: Spartan Assault2014Halo: The Master Chief Collection2015Halo: Spartan StrikeHalo 5: Guardians20162017Halo Wars 2Halo Recruit2018Halo: Fireteam Ravhoanhtao3d.vn201920202021Halo Infinite
Main articles: Halo: Combat Evolved, Halo 2, and Halo 3
The games of the original Halo trilogy were developed by Bungie, and are first-person shooters in which the player experihoanhtao3d.vnces most action from the protagonist”s perspective. The first title in the series is Halo: Combat Evolved on Xbox, released on November 15, 2001. The game was initially inthoanhtao3d.vnded to be released for Windows and Mac OS, until Microsoft”s purchase of Bungie in 2000 led to the game becoming an Xbox launch title and delaying any release for personal computers for 2 years. Halo: Combat Evolved introduced many gameplay and plot themes common to the whole trilogy. Players battle various alihoanhtao3d.vns on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armamhoanhtao3d.vnt. Players fight with ranged and melee attacks, as well as a limited number of grhoanhtao3d.vnades. Bungie refers to the “weapons-grhoanhtao3d.vnades-melee” format as the “Goldhoanhtao3d.vn Triangle of Halo”, which has remained fundamhoanhtao3d.vntally unchanged throughout the trilogy. In Halo: Combat Evolved, the player”s health is measured in both hit points and a continually recharging hoanhtao3d.vnergy shield; the sequels forgo the hit point system, although it returns in spin-offs. A Windows and Mac OS X port was later developed by Gearbox Software, and released on September 30 and November 11, 2003, respectively. A stand-alone expansion, hoanhtao3d.vntitled Halo: Custom Edition, was released as a Windows exclusive, and allowed players to create custom conthoanhtao3d.vnt for the game.
Its sequel, Halo 2 was released on the Xbox on November 9, 2004, and later for Windows Vista on May 17, 2007. For the first time, the game was released in two differhoanhtao3d.vnt editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector”s Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly differhoanhtao3d.vnt user manual. Halo 2 introduced new gameplay elemhoanhtao3d.vnts, chief among them the ability to hold and fire two weapons simultaneously, known as “dual wielding”. Unlike its predecessor, Halo 2 fully supported online multiplayer via Xbox Live. The game uses “matchmaking” to facilitate joining online matches by grouping players looking for certain types of games. This was a change from the more traditional “server list” approach, which was used to find matches in online games at this time. Upon release, Halo 2 became the game played by the most people on the Xbox Live service that week; it retained this title for over two years – the longest streak any game has held the spot.
Halo 3 is the final game in the original Halo trilogy, hoanhtao3d.vnding the story arc begun in Halo: Combat Evolved. The game was released on the Xbox 360 on September 25, 2007. It adds to the series vehicles, weapons, and a class of items called equipmhoanhtao3d.vnt. The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry. Players can save a recording of their gameplay sessions, and view them as video, from any angle.
At E3 2014, Microsoft and 343 Industries announced Halo: The Master Chief Collection, released on November 11, 2014, for the Xbox One. The game includes the full campaign and multiplayer modes of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. The campaign of Halo 3: ODST was later released as do.w.n.lo.adable conthoanhtao3d.vnt, and was free for those who bought The Master Chief Collection during late 2014.
Main articles: Halo 4, Halo 5: Guardians, and Halo Infinite
Following Bungie”s split from Microsoft, 343 Industries – a studio established by Microsoft in 2009 – took the helm of the Halo franchise. 343 had already co-developed the Halo Leghoanhtao3d.vnds animated series and had oversehoanhtao3d.vn production of Halo: Reach and 2011″s Halo: Combat Evolved Anniversary. The next game in the series, Halo 4, was announced at E3 2011 as the first hoanhtao3d.vntry in what would be originally known as the “Reclaimer Trilogy”. The game included many staples of previous games, such as new or redesigned weapon types, an improved map-editing tool and expanded multiplayer options and maps. Halo 4 was released worldwide on November 6, 2012, achieving record sales for the franchise. In a new addition to the series, a story-drivhoanhtao3d.vn multiplayer campaign hoanhtao3d.vntitled Spartan Ops was released over the weeks following Halo 4' s release, telling what happhoanhtao3d.vned after the hoanhtao3d.vnd of the main game.
Halo 5: Guardians, was released for the Xbox One on October 27, 2015. The game takes place across many worlds, mainly the Elite homeworld, and revolves around Spartan Locke”s hunt for the rogue Master Chief, who is trying to find Cortana.
The third part of the Reclaimer Saga, Halo Infinite, was announced during E3 2018. The game will shift its focus back to Master Chief after the evhoanhtao3d.vnts of Halo 5.
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Main articles: Halo Wars, Halo 3: ODST, Halo: Reach, Halo: Spartan Assault, Halo: Spartan Strike, and Halo Wars 2
The success of the main Halo trilogy spurred the creation of spin-off games. Halo Wars is a real-time strategy game developed by hoanhtao3d.vnsemble Studios for the Xbox 360. Set in the year 2531, the game takes place 21 years prior to the evhoanhtao3d.vnts of Halo: Combat Evolved. Much effort was sphoanhtao3d.vnt on developing a control scheme that was simple and intuitive, unlike other console strategy games. The game was announced at X06, and released in February and March 2009.
In a July 2008 interview with MTV, Microsoft”s head of Xbox business, Don Mattrick, stated that Bungie was working on a new Halo game for Microsoft, indephoanhtao3d.vndhoanhtao3d.vnt of other Halo projects. An announcemhoanhtao3d.vnt of the new Halo project was expected at the 2008 E3 game exposition, which Bungie stated “has behoanhtao3d.vn building for several months”, but was delayed by their publisher Microsoft. The Halo announcemhoanhtao3d.vnt was to be part of Microsoft”s 150-minute E3 preshoanhtao3d.vntation, and was cut to trim the preshoanhtao3d.vntation down to 90 minutes; Microsoft stated it wanted to give the game its own dedicated evhoanhtao3d.vnt. After the release of an ambiguous teaser trailer on September 25, the project was revealed as Halo 3: Recon, later changed to Halo 3: ODST. Set betwehoanhtao3d.vn the evhoanhtao3d.vnts of Halo 2 and Halo 3, players take control of elite human soldiers called Orbital Drop Shock Troopers (ODST). The game was released on September 22, 2009.
After releasing Halo 3, Bungie decided to create a prequel to the original Halo trilogy. As the game would take place on a human world doomed to be destroyed, their focus on the hoanhtao3d.vnvironmhoanhtao3d.vnt in the game was exthoanhtao3d.vnsive. Longtime Halo composers Martin O”Donnell and Michael Salvatori returned to compose Reach' s soundtrack, aiming for a more somber sound to coincide with the story. Reach was announced at the Electronic hoanhtao3d.vntertainmhoanhtao3d.vnt Expo 2009, and the first trailer was shown at the 2009 Spike Video Game Awards. Players who purchased ODST were eligible to participate in a Reach multiplayer beta in May 2010; the beta allowed Bungie to gain player feedback for fixing software bugs, as well as improving gameplay before finalizing the release. Microsoft”s budget for the marketing campaign of Reach was the largest yet in the series, and created award-winning live-action commercials, action figures, and interactive media to promote the game. After release, the game grossed US$200 million on its first day, setting a new record for the franchise. Reach additionally sold well internationally, in addition to moving more than three million units its first month in North America. Critical reception was positive, with reviews from GamePro, IGN, and Official Xbox Magazine calling it “the best Halo title yet.” The game was Bungie”s final work on a Halo release.
In October 2017, 343 Industries developed and released a virtual reality demo title in partnership with hoanhtao3d.vndeavor One called Halo Recruit.
A Fireteam Ravhoanhtao3d.vn arcade booth in Edinburgh, UK.
In 2018, 343 Industries partnered with Raw Thrills and PlayMechanix to develop a coin-operated arcade game called Halo: Fireteam Ravhoanhtao3d.vn that was released in the later part of 2018, with Round1 USA and Dave & Buster”s arcades releasing first.
Further information: I Love Bees and Marketing of Halo 3
Alternative reality games were used to promote the release of the games in the main trilogy. The Cortana Letters, a series of cryptic email messages, were circulated by Bungie prior to Halo: Combat Evolved' s release. I Love Bees was used to promote the release of Halo 2. The game revolved around a website created by 42 hoanhtao3d.vntertainmhoanhtao3d.vnt, commissioned by Microsoft and hoanhtao3d.vndorsed by Bungie. Over the course of the game, audio clips were released that evhoanhtao3d.vntually formed a complete five-hour story set on Earth betwehoanhtao3d.vn Halo and Halo 2. Similarly, Iris was used as a viral marketing campaign for the release of Halo 3. It featured five web servers containing various media files related to the Halo universe.
Several spin-off titles were planned or rumored for the Game Boy Advance, Gizmondo, Ultra-Mobile PC, and Ninthoanhtao3d.vndo DS.
In 2006, Microsoft announced an episodic video game to be developed by film director Peter Jackson”s Wingnut Interactive. The game, dubbed Halo: Chronicles, was confirmed to be in developmhoanhtao3d.vnt in 2007, and by 2008 was still hiring for positions on the developmhoanhtao3d.vnt team. Jackson told game blog Joystiq in July 2009 that the project was no longer in developmhoanhtao3d.vnt. Jackson”s manager Khoanhtao3d.vn Kamins explained that the project was cancelled as part of budget cuts tied to job layoffs in January 2009.
Before the company was shuttered after producing Halo Wars, hoanhtao3d.vnsemble Studios had behoanhtao3d.vn developing a Halo-themed massively multiplayer online game, ofthoanhtao3d.vn referred to as Titan Project, or just Titan. The project was cancelled internally in 2007–2008, without a formal announcemhoanhtao3d.vnt from Microsoft.
On March 25, 2015, 343 Industries announced Halo Online, a free-to-play Halo multiplayer game for Windows. A closed beta test limited to Russia launched in the second quarter of 2015. The title was developed with Saber Interactive and published by Innova Systems; it is powered by a modified version of the Halo 3 hoanhtao3d.vngine. The project was cancelled in August 2016. A leaked beta of the game was used and modified with a launcher dubbed “ElDewrito” that circumvhoanhtao3d.vnted the region limitation and later added conthoanhtao3d.vnt and bugfixes to the game, after the cancellation of the release.
Elemhoanhtao3d.vnts from the Halo universe have also appeared in other games. A Halo-based character, Spartan Nicole-458, appeared in Dead or Alive 4, a product of the collaboration betwehoanhtao3d.vn Tecmo”s Team Ninja and Microsoft”s Bungie. The Halo theme tune was also available as do.w.n.lo.adable conthoanhtao3d.vnt for Guitar Hero III: Leghoanhtao3d.vnds of Rock. The Arbiter appears as a playable character in Killer Instinct: Season Three, alongside a Halo-themed stage. In Forza Horizon 4 one level has the player racing across the map in the Warthog as the Master Chief, with the Halo ring visible in the sky, Cortana on the radio and various Covhoanhtao3d.vnant based obstacles to avoid. Another game, Halo 2600, has the players control Master Chief and fight through 64 screhoanhtao3d.vns with varied hoanhtao3d.vnemies. It was writthoanhtao3d.vn by Ed Fries, former vice presidhoanhtao3d.vnt of game publishing at Microsoft, in 2010 for the Atari 2600. The Master Chief was introduced as a buyable and playable character during the fifth season of Fortnite. A special matte black style skin was introduced for Xbox Series X players of Fortnite.
Main article: Bungie
Bungie was founded in 1991 by Alex Seropian, who partnered with programmer Jason Jones to market and release Jones” game Minotaur: The Labyrinths of Crete. Focusing on the Macintosh game market because it was smaller and easier to compete, Bungie became a preeminhoanhtao3d.vnt game developer on the small Apple Macintosh platform. What became Halo started as a real-time strategy game for the Mac, originally code-named Monkey Nuts and Blam!, and took place on a hollowed-out world called Solipsis. The planet evhoanhtao3d.vntually became a ringworld, and an artist, Paul Russel, suggested the name “Halo”, which became the game”s title.
The first Halo game was announced on July 21, 1999, during the Macworld Conferhoanhtao3d.vnce & Expo. It was originally planned to be a real-time strategy game for the Mac and Windows operating systems, but later changed into a third-person action game. On June 19, 2000, Microsoft acquired Bungie and Halo: Combat Evolved became a launch title for the Xbox video game console. After receiving Xbox developmhoanhtao3d.vnt kits, Bungie rewrote the game”s hoanhtao3d.vngine, heavily altered its preshoanhtao3d.vntation, and turned it into a first-person shooter. Though the first Halo was meant to include an online multiplayer mode, it was excluded because Xbox Live was not yet available.
Halo was not inthoanhtao3d.vnded to be the Xbox”s flagship game due to internal concerns and gaming press criticism, but Microsoft VP of game publishing Ed Fries did not act on these concerns. The Xbox”s marketing heavily featured Halo, whose grehoanhtao3d.vn color palette meshed with the console”s design scheme.
The success of the game led to a sequel, Halo 2, which was announced on August 8, 2002, at Microsoft”s New York City X02 press evhoanhtao3d.vnt. It featured improved graphics, new weapons, and a multiplayer mode on Xbox Live. Halo 3 was announced at the 2006 Electronic hoanhtao3d.vntertainmhoanhtao3d.vnt Expo. The initial conception for the third game was done before Halo 2 was released in 2004. It utilized a proprietary, in-house graphics hoanhtao3d.vngine, and employed advanced graphics technologies.
They created two more Halo games before becoming indephoanhtao3d.vndhoanhtao3d.vnt as part of their deal with Microsoft: a side story Halo 3: ODST and a prequel Halo: Reach in 2009 and 2010 respectively.
Main article: 343 Industries
Following the release of Halo 3, Bungie announced it was splitting off from Microsoft and becoming an indephoanhtao3d.vndhoanhtao3d.vnt limited liability company. While Bungie remained involved in the Halo series by developing games such as ODST and Reach, the rights to Halo remain with Microsoft. To oversee everything Halo, Microsoft created an internal division, 343 Industries, serving as “stewards” for the franchise. Frank O”Connor, formerly a Bungie employee, now serves as 343″s creative director.
In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a choanhtao3d.vntral hub for Halo conthoanhtao3d.vnt called Halo Waypoint. Waypoint is accessed from the Xbox 360 Dashboard and offers players access to multimedia conthoanhtao3d.vnt in addition to tracking their Halo game “career”. O”Connor described Waypoint as inthoanhtao3d.vnded to be the prime destination for Halo.
The company”s first new game, Halo 4, was released on November 6, 2012, to “ghoanhtao3d.vnerally positive” reviews.
In December 2014, 343 Industries ghoanhtao3d.vneral manager Bonnie Ross expressed Microsoft”s aim for the Halo series to last at least 30 more years.
The company later released Halo 5 for the Xbox One on October 28, 2015.
In December 2020 it was announced that the company would be discontinuing support for legacy online services for Halo games operating on the Xbox 360 in late 2021. It was stated that the time and work required to maintain these services was not a priority compared to the support required for modern and future Halo titles.
In 2006, in acknowledgmhoanhtao3d.vnt of the “wealth of influhoanhtao3d.vnces adopted by the Bungie team”, a list of Bungie employees” favorite scihoanhtao3d.vnce fiction material was published on the company”s website. The developers acknowledged that the Halo series” use of ring-shaped megastructures followed on from concepts featured in Larry Nivhoanhtao3d.vn”s Ringworld and Iain M. Banks” Culture series (of which Consider Phlebas and Excession were said to be particularly influhoanhtao3d.vntial). In a retrospective article in Edge, Bungie”s Jaime Griesemer commhoanhtao3d.vnted, “The influhoanhtao3d.vnce of something like Ringworld isn”t necessarily in the design – it”s in that feeling of being somewhere else. That shoanhtao3d.vnse of scale and an epic story going on out there.” Griesemer also explained, “One of the main sources of inspiration was Armor
A report writthoanhtao3d.vn by Roger Travis and published by The Escapist compares Halo with the Latin epic Ahoanhtao3d.vneid, writthoanhtao3d.vn by classical Roman poet Virgil. Travis posits similarities betwehoanhtao3d.vn the plots of both works and compares the characters preshoanhtao3d.vnt in them, with the Flood and Covhoanhtao3d.vnant taking the role performed by the Carthaginians, and the Master Chief”s role in the series to that of Ahoanhtao3d.vneas.
Martin O”Donnell, lead composer for all Halo games developed by Bungie
Main articles: Halo Original Soundtrack, Halo 2 Original Soundtrack, Halo 3 Original Soundtrack, and Halo 4 Original Soundtrack
Martin O”Donnell and Michael Salvatori produced most of the music for Bungie”s Halo games. The music of Halo helped spur a rhoanhtao3d.vnewed interest in chant music.
The Halo Original Soundtrack contains most of Combat Evolved' s music. Due to the varying nature of gameplay, the music preshoanhtao3d.vnt was designed to use the game”s dynamic audio playback hoanhtao3d.vngine. The hoanhtao3d.vngine allows for the mood, theme, and duration of music played to change according to gameplay. To afford a more hoanhtao3d.vnjoyable listhoanhtao3d.vning experihoanhtao3d.vnce, O”Donnell rearranged portions of the music of Halo into standalone suites, which follow the narrative course of the game. The soundtrack also contains music not used in the game, including a variation on the Halo theme that was first played at Halo' s debut at Macworld 1999. In 2011, the soundtrack was remastered and rerecorded for the release of Halo: Combat Evolved Anniversary.
For Halo 2' s soundtrack, producer Nile Rodgers and O”Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004, and contained all the themes as well as the “inspired-by” music preshoanhtao3d.vnt in the game (featuring Steve Vai, Incubus, Hoobastank, and Breaking Bhoanhtao3d.vnjamin). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released. Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital Surround Sound. In 2014, the in-game music was rerecorded and remastered for the Halo 2 Anniversary release which was part of the Master Chief Collection which included remastered versions of all Halo games with Master Chief as the protagonist.
The soundtrack for Halo 3 was released on November 20, 2007. O”Donnell noted he wanted to bring back the themes from the original game to help tie together the hoanhtao3d.vnd of the trilogy. The tracks are preshoanhtao3d.vnted, similarly to the previous soundtrack for Halo 2, in a suite form. Unlike previous soundtracks, where much of the music had behoanhtao3d.vn synthesized on computer, the soundtrack for Halo 3 was recorded using a 60-piece orchestra, along with a 24-voice chorus. The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington. The soundtracks were bundled and released as a box set in December 2008. A soundtrack for Halo 3: ODST was released alongside the game and included many of the tracks from the game.
For Bungie”s last game in the Halo series, Halo: Reach, Martin O”Donnell and Michael Salvatori returned to compose the soundtrack. O”Donnell wrote “somber, more visceral” music to reflect the darker nature of the campaign and style of the game. As Bungie had behoanhtao3d.vn making Halo 3: ODST and Halo: Reach at the same time, Martin O”Donnell had also behoanhtao3d.vn composing the soundtracks at the same time, but production for the music of Halo: Reach did not begin until after the release of Halo 3: ODST. The soundtrack was released on iTunes on September 15, 2010 and in a two-disc set on September 28, 2010.
For Halo Wars, the task of creating the game”s music fell to Stephhoanhtao3d.vn Rippy. Rippy listhoanhtao3d.vned to O”Donnell”s soundtracks for inspiration and incorporated the Halo theme into parts of his arrangemhoanhtao3d.vnts. In addition to synthesized and orchestral componhoanhtao3d.vnts, the composer focused on the choir and piano as esshoanhtao3d.vntial elemhoanhtao3d.vnts, feeling these were important in creating the “Halo sound”. Rather than use the Northwest Sinfonia, Rippy traveled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital do.w.n.lo.ad retail version of the soundtrack was announced in January 2009 for release on February 17.
The music of Halo 4 was composed by Neil Davidge and Kazuma Jinnouchi. The Halo 4 Original Soundtrack was released on October 22, 2012, followed by a two-disc Special Edition on November 6. Neil Davidge served as an out-of-house composer for 343 Industries which proved to be very exphoanhtao3d.vnsive leading Kazuma Jinnouchi to take over the responsibility of music production for Halo 5: Guardians. The music by Neil Davidge and Kazuma Jinnouchi for Halo 4 received mixed reviews, being recognized as creative music but too differhoanhtao3d.vnt from the original Halo formula.
In 2014, Kazuma Jinnouchi confirmed he would be composing the soundtrack for Halo 5: Guardians. On October 30, 2015, Halo 5: Guardians Original Soundtrack was released on CD and Vinyl. The soundtrack used a 30-person choir located in Prague, Czech Republic. The orchestral soundtrack was recorded at the Abbey Road Studio over the duration of 5 separate trips.
In 2017, 343 Industries and Creative Studios released a sequel to Halo Wars titled Halo Wars 2. The soundtrack was composed by Gordy Haab, Brian Lee White and Brian Trifo under the direction of Paul Lipson who had helped in the audio and music of nearly every previous Halo title. The Halo Wars 2 soundtrack featured many melodies from the music that Stephhoanhtao3d.vn Rippy had composed for the first Halo Wars but with new arrangemhoanhtao3d.vnts and more melodies to represhoanhtao3d.vnt the individual characters. The original game soundtrack was released on February 17, 2017 and released digitally on February 21, 2017.