About this mod
Adds over 90 fantasy weapons, many of which are imbued with gameplay altering magical effects.
Mods requiring this file
|Artyom”s Trench Knife (U7)||Required for the Bleed Damager|
|Fusion Sword (U7)||Uses this mod”s massive damagers|
|Gandalf the Grey”s Staff U7||This is NEEDED for the fire effect to work|
|Machine Claymore (U7)||Uses its Massive damagers.|
|Reviler Magic Maul|
Credits and distribution permission
Other user”s assetsAll the assets in this file belong to the author, or are from free-to-use modder”s resources Upload permissionYou are not allowed to upload this file to other sites under any circumstances Modification permissionYou must get permission from me before you are allowed to modify my files to improve it Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Fantasy MegaPack created by Sushin and Davi3684Testing by CatIcons for Fantasy MegaPack:Flame iconby Carl Olsen under CC BY 3.0Droplet splash iconby Lorc under CC BY 3.0Snake iconby Lorc under CC BY 3.0Bleeding wound iconby Lorc under CC BY 3.0Holy Grail iconby Lorc under CC BY 3.0Ghost iconby Lorc under CC BY 3.0Plain dagger iconby Lorc under CC BY 3.0https://creativecommons.org/licenses/by/3.0/
Reduced maximum particle count on all weapon particles. Should help reduce any lag people have been experiencing.Removed symbol of questionable origin from Bloodweaping Soulrapier. Apologies to anyone offended.
Both straight donations and premium membership donations accepted
Over 90 fantasy weapons, many of which are imbued with gameplay changing magical effects and extra visual effects. The weapons range between being ordinary to completely over the top and having drastic effects like changing the weather. There”s a massive amount of weapon variety in this pack so try all the weapons you can and discover what what makes them all unique.
A massive variety of 95 weaponsWeapons imbued with various magical abilities that effect gameplay (see below)Custom visual effects not only on weapons but when you hit enemies with themNew categories for each magical effect to keep your main ones free of clutterAdded NPC waves that use Fantasy weapons
UnimbuedThese are non-magical fantasy weapons, still great to use. Some are of massive size and incredibly difficult to wield and other are of legendary caliber.VolcanicVolcanic weapons create small explosions on contact with enemies, which can launch enemies off their feet.
VenomousVenomous weapons will deal damage over time to enemies, which will cause them to occasionally flinch from pain and create extra windows of vulnerability.ShreddingShredding weapons cause a delayed burst of damage from blood loss. They are very sharp and can dismember a little easier than other weapons.AqueousKnocking enemies out (head or leg shots) with Aqueous weapons will put them into a short sleep, making it easier to handle groups of enemies without having to kill everyone immediately.BlessedBlessed weapons can be imbued with the smiting power of the gods. Pressing the trigger button can toggle this ability. No enemy will stand a chance against this power so please use it sparingly and with honor.SoulSoul imbued weapons sap soul fragments from the enemies body, causing enemies to massively recoil.
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MODDERS: To make weapons imbued with elements from Fantasy MegaPack, simply create a custom Physics Material and add it to your weapon on the blade. They must be named one of the following:Blade_FMPAxeBleedBlade_FMPDaggerBleedBlade_FMPAxeFireBlade_FMPAxeWaterBlade_FMPDaggerWaterBlade_FMPDaggerVenomBlade_FMPMassiveBlade_FMPSwordSoulBleed, Venom and Soul cannot use blunt damagers, but Fire and Water Axe physics materials include effects for blunt damagers.After this, all you need to do is add a module to your weapon if it”s Shredding or Venomous or Blessed (check the item files for the module). Otherwise, just use the appropriate damagers found in the damagers folder.Ambient effects like the sword on fire or making fire noises comes from what you put in the weapon prefab and are not included, but fire weapons have a custom whoosh also found in the item files.Note: You have to use custom references to do a Blessed weapon. Custom reference names are “SmiteParticles” which should be a particle system and “SmiteAudioSource” which should be an audio source.